Monday, May 18, 2020

Plato Republic And Video Games Essay - 1102 Words

Both Plato’s Republic and videogames offer people a unique outlook on Justice. Video Games especially role-playing games allow players to create their own justice (or lack of justice). Through the player’s choices justice either reveals itself in unexpected ways or it simply does not exist, and all is controlled by what the player chooses. The same can be said for The Republic it may not be a videogame in the same sense but it is still a mind game. Socrates and the interlocutors are creating a city with their minds, to find justice on a much smaller scale, being the soul. Plato makes it clear that the city is not real and should be treated as such. The same goes for a videogame, one must take every action and consequence with a grain of†¦show more content†¦In the sick city things become a lot more complex, the city now needs an army. Not only to protect itself from invaders but to also keep the city thriving since the city needs resources. The only way to get those resources and by going out and fighting for them. Video Games like â€Å"Mass Effect† offer one aspect of the portrayal of justice in videogames. There is a lot of power in letting the player choose their destiny. If the player doesn’t like a decision that they made then it only intensifies the importance of their actions. Socrates also tries to explain this to the interlocutors when he says, â€Å"Then the city must be made bigger again. This healthy one isn’t adequate any more† (Plato 373B). The whole city needed to be revamped because the consequence of Glaucon wanting a city with more stuff has changed the city itself. Each action that is made whether in videogames or in The Republic has its consequence. As a result of that the player or the characters have to plan accordingly to the changes they make, and value what is really important to them. Justice can also be portrayed in videogames through it being integrated into the story. Developers of the game may choose to instead depict acts of justice or injustice the way they view them instead of giving the player a choice. The goal in the end is to connect with the player and show them a different way to view justice. For example, most notably the game franchise â€Å"Grand Theft Auto†Show MoreRelatedViolent Televisions Influlence on Childrens Behaviour Essay3203 Words   |  13 PagesInflulence on Childrens Behaviour Concern about children and popular media has a long history. Plato proposed to ban poets from his ideal republic, because he feared that their stories about immoral behaviour would corrupt young minds. In modern times, moral pressure groups have tried to protect children from popular literature, the music hall, the cinema, comics, television and video nasties. Its important to see the issue of TV violence and childrens behaviour in a broaderRead MoreDeveloping Management Skills404131 Words   |  1617 Pagesdata for each assessment. †¢ Updated the research supporting key points in each chapter. †¢ Added a Resource Locator table at the beginning of each chapter in the Instructors Manual, organized according to a chapter’s learning objectives. †¢ Added new video clips and exercise recommendations in the Instructors Manual. †¢ Enhanced the test bank by adding more application questions. †¢ Revised the PowerPoint slides. A MESSAGE TO STUDENTS: Why Focus on Management Skill Development? Given that a â€Å"skillRead MoreLibrary Management204752 Words   |  820 Pagesfunctions. Socrates’ definition of management as a skill separate from technical knowledge and experience is remarkably close to our current understanding of it. The Greek influence on scientific management is revealed in their writings; for example, Plato wrote about specialization, and Socrates described management issues.3 In ancient Rome, the complexity of a huge empire demanded the use of management techniques. In fact, much of the secret of the Roman Empire’s success lay in the ability of the Romans

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